Peter,
¿Can you access the configuration screen after pressing F3?

"More power to whoever wants to do this. Let's help them instead of
explaining why it is useless."
+1

Gus

El vie., 3 de jul. de 2020 a la(s) 10:24, Johnny Billquist (b...@softjar.se)
escribió:

> On 2020-07-03 14:54, Lars Brinkhoff wrote:
> > Johnny Billquist wrote:
> >>> Oh, and just for the people who don't want to read a lot of
> >>> documentation, the smooth scrolling is essentially done by the
> >>> terminal by changing where the source of the video signal generation
> >>> picks up font information [...]
> >>> I hope that made sense... :-)
> >
> > Thanks, I think it does.
> >
> > Emulation at this level of detail really isn't that uncommon now.
>
> I can't say that I've seen much of it anywhere. The VT100 also have a
> lookup table for each line, so that scrolling can be done fast, but
> which also means that the video generation needs to also go through that
> table. While obviously you can always emulate anything, the emulating of
> detail down to analog signals is not something you do that often, unless
> there is additional reasons to. One reason being that this starts
> becoming a performance problem. Many analog simlulations/emulations are
> not done in realtime because of that.
>
> But if we want to emulate a terminal, I would say that realtime
> emulation of the hardware is a must.
>
> And it's easy to just do it partially. You do have the video memory, and
> for most purposes that would be good enough for the emulation to work
> satisfactory, a thing like the smooth scrolling means you no longer can
> stop at the abstraction of the video memory...
>
> >> And to take this one step further. Emulation of this then means you
> >> need to start emulation the video signal generation. And that in turn
> >> means you are going to do emulation of the CRT phosphor.
> >
> > I have no idea how MAME works, but SIMH does that for vector displays.
>
> Well, MAME also do vector displays. Asteroids being the classical example.
>
> > The current implemenation may not be suitable for raster displays, but
> > it wouldn't be a huge step to add this.
>
> At some level this is obviously rather trivial. We are after all simply
> talking about generation of a signal based on the scanning of memory,
> and a bit of logic to do the sweeps and sync. An interesting question
> becomes at what speed it can be done. Vector displays have a limit on
> the number of vectors that can be displayed without flicker, and for the
> old machines, that was not too great to start with, so simulations can
> certainly deal with it, and can even get away with some cheating to make
> it work even when pressed. After all, since you're also faking the
> phosphor decay, it can be varied as needed. With a raster display
> though, you need to be doing all the lines all the time, at an
> acceptable rate, and deal with the additional hardware logic of the CRT.
>
> Again, definitely not impossible. But I'm curious what the speed would
> look like, and I cannot remember seeing anyone who have already done it.
>
>    Johnny
>
> --
> Johnny Billquist                  || "I'm on a bus
>                                    ||  on a psychedelic trip
> email: b...@softjar.se             ||  Reading murder books
> pdp is alive!                     ||  tryin' to stay hip" - B. Idol
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