Actually I tried that but that doesn't seem to do the trick (also tried
eventSource._fire("onAddOne", [evt]). Is there something else that I need to do?
On 11/1/2011 9:45 AM, Michael Nosal wrote:
Yes, adding events is separate from redrawing the timeline.
If you look at sources.js, the last thing the loadXML and loadJSON functions do
is:
if (added) {
this._fire("onAddMany", []);
}
You can manipulate events (adding, editing and removing) in an EventSource and
then trigger the onAddMany event to let the timeline know it should do a
re-layout and a repaint.
--Mike
On Nov 1, 2011, at 8:51 AM, Alvin Cheung wrote:
Hello,
Apologies if this question is too simple. I'm trying to write code that
dynamically add events to an existing timeline via ajax with this jquery
snippet:
newData = jQuery.parseJSON(data);
for (var i=0; i< newData.events.length; i++){
var event = newData.events[i];
var evt = new Timeline.DefaultEventSource.Event(event);
eventSource.add(evt);
}
But the timeline doesn't get redrawn after calling eventSource.add. Do I need
to call something special to get the timeline redraw? I've tried printing out
the contents of evt and it looks good to me.
Thanks,
Alvin
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