Follow-up Comment #3, patch #7034 (project simulavr):
> %1.4f might leave off a couple significant digits.
> I'd use %1.6f .
Are there crystals with that much digits?
Are they used?
Are they worth the clutter?
(I suppose no crystals with 0.1 Hz resolution exist.)
I do not mind the proposed change, though.
> Also, do we want to go back and forth between cout and printf?
I suppose we do not but I am not familiar with C++ streams and the printf
style is more universally known anyway.
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