The problem isn't that the AGI will violate its
original goals; it's that the AGI will eventually do
something that will destroy something really important
in such a way as to satisfy all of its constraints. By
setting constraints on the AGI, you're trying to think
of everything bad the AGI might possibly do in
advance, and that isn't going to work.

 - Tom

--- Stathis Papaioannou <[EMAIL PROTECTED]> wrote:

> On 02/07/07, Tom McCabe <[EMAIL PROTECTED]>
> wrote:
> > But killing someone and then beating them on the
> > chessboard due to the lack of opposition does
> count as
> > winning under the formal rules of chess, since
> there's
> > nothing in the rules of chess about killing the
> > opponent. The rule "don't kill, strangle, drug,
> maim,
> > injure, or otherwise physically hurt" the opponent
> > exists only in your head; it doesn't exist in any
> > chess rulebook and isn't automatically transferred
> to
> > the AGI.
> 
> The problem can easily be specified with
> constraints, and the
> constraints can't be changed without changing the
> problem. You seem to
> be assuming that the AI will look at the task and
> decide that winning
> is the real goal, and the constraints are something
> that has to be
> overcome. But there is no reason to think this way
> unless there is
> another explicit goal which does specify that
> winning is the important
> thing, trumping other considerations.
> 
> 
> 
> -- 
> Stathis Papaioannou
> 
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