Many thanks for the pointers.
-----Original Message-----
From: Paul Kyzivat [mailto:[email protected]]
Sent: Monday, May 03, 2010 10:05 AM
To: Dushyant Godse
Cc: [email protected]
Subject: Re: [Sip-implementors] How to resolve 491 request pending cross
over on Re-INVITEs
Dushyant Godse wrote:
> Now UA2 receives re-invite w/ SDP on call leg #1 from UA1. UA1
extracts
> SDP from call leg #1 and sends a Re-INVITE to UA2 on call leg#2. At
the
> same time UA1 sends a re-invite on call leg#2 to UA2. These are part
of
> session refresh being triggered using re-invites.
>
> UA1 UA2
>
> -- INVITE w/ SDP (call leg#1)--- >
>
> <-- INVITE w/ SDP (call leg#2)---
> -- INVITE w/ SDP (call leg#2)--- >
>
> <--491 request pending (call leg#2)---
>
> -- 100 trying(call leg#2)--- >
>
> -- 491 request pending(call leg#2)--- >
>
> -- ACK(call leg#2)--- >
>
> <-- ACK (call leg #2)---
>
> Question is -
>
> When a re-invite and 491 pending cross over happens on a dialog (call
> dialog #2), how do both the UA resolve this. What retry timers are
used
> to resolve this and is there a draft available that addresses this
> issue?
You don't find 3261 section 14.1 sufficient?
If a UAC receives a 491 response to a re-INVITE, it SHOULD start a
timer with a value T chosen as follows:
1. If the UAC is the owner of the Call-ID of the dialog ID
(meaning it generated the value), T has a randomly chosen
value
between 2.1 and 4 seconds in units of 10 ms.
2. If the UAC is not the owner of the Call-ID of the dialog ID, T
has a randomly chosen value of between 0 and 2 seconds in
units
of 10 ms.
The above still applies (independently on each dialog) when B2BUAs are
involved. I got a little lost in your example, but I suspect you have
the B2BUA relaying a request from one leg to the other when it ought to
have already recognized glare and generated a 491.
The problem with the section 14.1 rules, as applied to B2BUAs comes when
the B2BUA is the "owner" of the call-ids for two calls that it is
coupling. The result may be that in a glare situation it may send a 491
in both directions, and then they will both choose the backoff in range
[0-2]. You can just ignore that and trust that they won't collide
indefinitely, or else you can do something "special".
Thanks,
Paul
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