Dave,

For the send path you should start looking at message.cpp which parses the 
scenario and creates the SendingMessage structure that is then used by 
call::CreateSendingMessage to actually assemble the message from its 
constituent components.

For the receive path, you probably need to start in sipp.cpp and take a 
look at the process_message function.  You'll need to dive into several of 
the functions that it eventually calls.

Also, you should start from the Subversion trunk rather than a released 
version.

Charles

"David Adams" <[EMAIL PROTECTED]> wrote on 03/13/2008 04:03:32 PM:

> Awesome!  I'll start tinkering.
> 
> Thank you.
> 
> Dave.
> 
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> -----Original Message-----
> From: Charles P Wright [mailto:[EMAIL PROTECTED] 
> Sent: Thursday, March 13, 2008 3:44 PM
> To: Adams, David (CAR:3P33)
> Cc: [email protected];
> [EMAIL PROTECTED]
> Subject: Re: [Sipp-users] Binary Encoded Data as part of scenario file
> or inf file?
> 
> You'll need to modify the SIPp source code to use length specified
> rather than null terminated strings and associated functions..
> 
> Charles
> 
> [EMAIL PROTECTED] wrote on 03/13/2008 03:37:54
> PM:
> 
> > Hi,
> > I have an interesting scenario that I'm trying to simulate and I 
> > thought SIPP could do it.  However, now I'm not so sure after looking 
> > at the source code.
> > Does anyone know if it's possible to include binary data as part of 
> > SIP message payload either directly in the sceanario file or possibly 
> > through an info file?
> > In my experiments I've found that whenever I try to specify binary 
> > data, the SIPP message parsers choke on binary characters that 
> > translate to a null character (\0).  Is there anyway, short modifying 
> > the SIPP source code, for specifying binary data in the message 
> > payload?
> > Thanks,
> > Dave Adams. 
> > 
> > 
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