my new code is running at about 110ms.  I dumped the whole priming the 
buffer concept and dynamically adjust to the delay in the DirectSound 
drivers.  

The code still shows the effects of about 5 changes of direction.  I wrote 
it against sipxtapi-branch,  but it should drop into media update with only 
a few changes.

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...... Original Message .......
On Fri, 8 Sep 2006 00:58:22 +0400 "Alexander Chemeris" 
<[EMAIL PROTECTED]> wrote:
>Hello,
>
>I'm sorry for this long delay.. Did you do more testing? What is the news?
>
>On 9/4/06, Charlie Hedlin <[EMAIL PROTECTED]> wrote:
>> On that note the media thread could also be merged, but that wouldn't 
make
>> since when adding video support... So that is a change we wouldn't make.
>I do not understand this.. How video prevent us from gathering all audio 
IO in
>one thread? I think we'll have separate graph and separate threads for 
video IO.
>
>>  Now for the complication
>>  DX capture and playback each use a circular buffer of userdefined size. 
 We
>> can drive off of a timer, or for more acuracy request that we be notified
>> via an event (wait handle) each time the buffer reaches a notification
>> point.  If the record and playback are using the same device one can be
>> reasonably assured that these activities are synchronized.  When I was
>> working with echo cancelers I learned that the clocks on different 
devices
>> will almost always have differences (speex echo cancelation will not 
work if
>> the playback and record devices are different).  I don't know what the
>> typical margin of error on the typical audio clock is.
>Is it hard to implement workaround for clock skew? To keep capture and 
playback
>synchronized we could drop silent frames. There are many silence in our 
speech
>wich could be safely removed. And dropping frames on playing should not be 
too
>hard to implement. Or we could use soft DSPs to accelerate/slow down 
several
>frames. What do you think about this?
>
>>  Right now I am going to drive the media thread from a timer in the 
windows
>> directx SpeakerThread code (the Windows multimedia timer makes this very
>> easy).  If this works well I assume we should use a timer from 
sipXportLib
>> and make it a cross platform change.
>I suspect portLib's timer does not have enough accuracy on the most of the
>systems. We need more then 10ms accuracy, whereas usual timers provide 20ms
>quantization.
>
>
>Regards,
>Alexander Chemeris.
>_______________________________________________
>sip
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