"Laurent Bercot" <ska-skaw...@skarnet.org> wrote:
> If a destructor fails, there is no good decision you can make.

I think that depends on the situation.  In many cases, you're right,
there is nothing the program can do about the failure.  But in a
program with user interaction, for example, it may make sense to
prompt the user to retry or ignore the failure.  It makes sense for
you to recommend ignoring failures, but I don't see what is gained by
denying callers the opportunity to decide for themselves.

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