The Ten Deadly Sins of Mobile Video Calling - Sins 9 and 10: Society

This is the third of three posts in my mini-series about mobile video calling. 
If you're new, you might like to take a look at the first two posts (here and 
here) before diving in to this one.

Having already discussed some of the technical and experiential barriers to 
good mobile video experiences, in this post I cover two societal problems which 
barriers standing in the way of an optimal mobile video experience.

Sin 9: Limited use cases

To be frank, sometimes you really don't want mobile video.

        • When you're driving. This probably goes without saying. Though, it 
wouldn't surprise me if people try it anyway, holding the phone to the steering 
wheel. Same set of folks who nimbly text and send emails while moving at 60 mph 
on the 101. (For those of you who aren't familiar, it's a congested stretch of 
freeway that runs the length of Silicon Valley, bemoaned by everyone who's ever 
driven on it.)
        • When you don't exactly look your best. Just out of the shower, or 
when you're in your jammies. You just don't want video in these cases.
        • When you're somewhere you don't want the other person to see. Classic 
example - the bathroom. Or around 3:10 pm, when my kids come home from school. 
Even though the door to my office is shut, my children decide there is 
something fantastically important that they have to share with me right at that 
moment. They knock on the door - I don't answer. They take this as permission 
to open the door, and they peek in. They see me talking, but being used to 
seeing me mute myself on voice calls to talk to them, they proceed to wave 
their hands to get my attention. Then they start to whisper, 'dad', 'DAD!' At 
that point, I have to apologize to a room full of sales people, get up from my 
chair, and shoo my children out of the room. Embarrassing.
        • When you don't want the other side to see you. B2C conversations - 
that call to the pizza place, or the call to the insurance agent. Maybe you 
just have no interest in that person seeing you. It's a privacy issue of sorts. 
When communication is highly impersonal, an impersonal modality like voice 
works naturally. Video is much more personal.


Some of this is social norm and may evolve over time. I will say - at Skype, we 
use video constantly and it is the de facto mode of operation for business 
calls. I've had calls with people that were in their jammies in the morning, or 
sitting in a messy office. We get used to it.

Some of this is also not specific to mobile video, but rather a problem for 
video as a whole. However, these problematic use cases are amplified by video, 
where - more often than in desktop video - they will arise.

Sin 10: Having no-one to call

Products like Facetime support iOS to iOS calling. Others, like Tango, do 
mobile to mobile calling. The companies behind these products promote those use 
cases as the key things enabled by their products. The reality is - no one 
wants that.

I don't want to call an iPhone, or a PC, or a DROID, or a WiFi-enabled 
smartphone. I want to call my wife. Or my son. Or my grandma, or my best friend.

Video calling is all about connecting people, and not just any people - it's 
about connecting people to those they really want to see. And furthermore, it's 
about making those connections at the right opportunities - those spontaneous 
moments where the caller wants or needs to see the other person because now is 
the right time, or the only time.

This may sound obvious, but making this happen is by far the biggest problem 
with mobile video calling.

In reality, mobile video calling is frequently about barriers - barriers that 
get in the way of connecting me to the person I want to see, right now. There 
are four barriers, and all of them get in the way.

The first barrier is the device. Many video solutions require that the other 
participant have a device of a certain type, or from a certain manufacturer. 
Indeed, most of the mobile video solutions on the market today require that the 
other side of the call have a video-enabled mobile phone.

Going back to my original point - it's not about devices, it's about people. 
You might want to call someone who happens to be on a mobile phone that has 
video. Or, they may be sitting in front of their computer - then the PC is the 
right tool. Or, they may be on the road with their laptop. They might be 
sitting in the living room, in front of their TV.

To make calling work, we need to be able to connect that call to whatever 
device is available and most convenient for the person you're trying to call. 
After all, it's you who is asking for the call - you're intruding, if you like, 
into the time and space of the person you're calling. If that video call is to 
happen - and happen now - it must work with whatever device the person you're 
trying to call happens to have.

The technical challenges we have to overcome to break this boundary are 
formidable. Think about it - video needs to be available on platforms as 
diverse as PCs, Macs, from high-end gaming rigs to low-end netbooks. On TVs 
from a slew of manufacturers, each of which runs proprietary operating systems 
on occasionally arcane processors. On mobile phones with several very different 
operating systems.

Indeed, even just thinking about mobile, Android as an operating system is not 
just one platform as far as mobile video is concerned; Android runs on an 
enormous range of hardware, from entry-level barely-smartphones with CPUs that 
are single core and running at 200Mhz, up to dual-core 1+ GHz monsters. Some 
have DSPs, some don't. Some have great cameras, some have poor ones. They all 
have different screen sizes, with different resolutions. For mobile video to 
work, it needs to work on all of these. We refer to this problem as the 
'smartphone zoo'.

The second barrier is the network technology. Some video solutions on the 
market work only over WiFi, or only over LTE. This is bad enough when you have 
to keep your network in mind before making a call. But, factor in that the 
person you want to call must be on a specific network too, and once again we 
dramatically reduce the likelihood that you'll be able to make a call.

Think about this from a voice perspective. When you dial a number from your 
mobile phone, do you care whether your mobile is on WiFi or GSM or CDMA? Do you 
need to think about whether the person you're calling is logged into WiFi? Of 
course not. You make the call, and it works. That's it. For mobile video to 
succeed, it must work on any network.

The third barrier is the service provider. Some mobile video solutions - 
especially earlier ones deployed by mobile operators - work only between users 
of the same service provider. Oftentimes, video calls are most valuable when 
they are with someone far away - that quick call to check up on my mom in North 
Carolina, or to see how my buddy Bill is doing on his European trip. Almost by 
definition, the caller and person they're calling will not have the same 
service providers in any of these situations.

Even for video calls between users in the same geographic region, where there 
is a possibility of the users having the same provider - they often won't. 
Frankly, I have no idea what service provider most of my friends use. Think 
about the five people you call the most on your mobile phone. Do know what 
mobile operator each of them is on? Human relationships do not obey the rules 
of geography and certainly not the rules of carrier allegiance. For mobile 
video to succeed, it must be possible for a user to call someone else without 
even needing to think about who their operator is.

The fourth barrier - and the most important one - is service availability. If I 
want to have a video call with my mom, my mom needs to be reachable on a video 
calling service. Breaking this barrier is partly about growing user base, but 
what really matters is that the ten people I want to reach are available. To be 
successful, a mobile video solution needs to be a mirror of the 
close-connection social graph for the person using it. If those close 
connections - those ten people that really matter to me - are available on the 
service, then the service brings great value to me.

So there you have it. The ten deadly sins of mobile video - challenges in 
technology, experience and society, each of which hamper the adoption of mobile 
video. Certainly all of them do not need to be solved for mobile video to take 
off - that's already happening. But they'll certainly play a part in 
determining how the next few years of mobile video calling take shape.

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