Estou com dificuldades de rodar Unreal Tournament (o antigo, n�o o 2003), n�o 
sei se � a placa de v�deo (Diamond Stealth S540 usando o driver da Savage4 no 
XFree) ou se falta alguma configura��o extra, j� tentei renderiza��o por 
software e pela placa. 

Algu�m tem uma luz ou site que possa me dar alguma dica.

Como usu�rio convencional, ele exibe o seguinte erro:

(via Shell)
> Unreal engine initialized
> Bound to SDLDrv.so
> Joystick [0] : Unknown Joystick
> SDLClient initialized.
> Bound to Render.so
> Lighting subsystem initialized
> Rendering initialized
> LoadMap: Entry
> Signal: SIGSEGV [segmentation fault]
> Aborting.
> Exiting.
> Name subsystem shut down
> Allocation checking disabled
> Falha de segmenta��o

(Via �cone criado no KDE)
> Log: Log file open, Thu Jun 19 23:12:34 2003
> Init: Name subsystem initialized
> Init: Version: 436
> Init: Compiled: Oct 30 2000 11:53:24
> Init: Command line: -log
> Init: Base directory:
> Init: Character set: ANSI
> Log: Bound to Engine.so
> Log: Bound to Core.so
> Init: Object subsystem initialized
> Init: CPU Speed=1319.461919 MHz
> Init: Unreal engine initialized
> Log: Bound to SDLDrv.so
> Init: Joystick [0] : Unknown Joystick
> Init: SDLClient initialized.
> Log: Bound to Render.so
> Init: Lighting subsystem initialized
> Init: Rendering initialized
> Log: LoadMap: Entry
> Exit: Exiting.
> Uninitialized: Name subsystem shut down
> Uninitialized: Allocation checking disabled
> Uninitialized: Log file closed, Thu Jun 19 23:12:35 2003

Tentando rodar como root:

> Log: Log file open, Thu Jun 19 23:11:31 2003
> Init: Name subsystem initialized
> Init: Version: 436
> Init: Compiled: Oct 30 2000 11:53:24
> Init: Command line: -log
> Init: Base directory:
> Init: Character set: ANSI
> Log: Bound to Engine.so
> Log: Bound to Core.so
> Init: Object subsystem initialized
> Init: CPU Speed=1311.948754 MHz
> Init: Unreal engine initialized
> Log: Bound to SDLDrv.so
> Critical: appError called:
> Critical: Couldn't initialize SDL: Couldn't get console hardware info
> Exit: Executing UObject::StaticShutdownAfterError
> Exit: Executing USDLClient::ShutdownAfterError
> Exit: Exiting.
> Uninitialized: Name subsystem shut down
> Uninitialized: Log file closed, Thu Jun 19 23:11:32 2003

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