John Hurliman wrote: > It did always fail in the past. However, even when a script compile > fails the source code is still uploaded to the server, so OpenSim would > attempt server-side compilation and ignore any bytecode sent from the > client. This sounds like things are reverting back to how it used to be.
In Mono, the script is always uploaded to the server anyway and not compiled client side right? I guess this is a type of "client side lint" check to try to catch syntax errors earlier?
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