meh... I never liked openspace sims anyway. Some brainstormed straw dog ideas, not all pertaining to the open space issue, to be taken with a grain of salt:
1. Develop a means of constraining expensive (currently) unaccountable resources, such as: 1a. quantity and resolution of textures 1b. total number of prims per avatar 1c. total number of textures per avatar 1d. maximum script cycles per second per avatar 1e. maximum number of script cycles per square meter of land per land owner 1f. etc. 2. Develop a means of constraining resource usage per open space region so as to not use more that 1/4 of the cpu resources 3. Develop a means where a viewer user can restrict the level of "rendering cost" available to any displayed avatar, i.e., high rendering cost attachments are not displayed, or attachments requiring excessive texture downloading are displayed with a single texture. 4. Allow content creators a means of developing multiple Levels Of Detail (LOD) in content, so if an offending object has an excessive resource cost it can be displayed in a controlled, compromised way, i.e., a few low resolution textures instead of many high resolution ones. 5. Develop an accounting method that can notify an open space region owner that content/use is excessive. 6. Develop a means where open space region owners can increase resource availability by paying an increase in tier. 7. Develop a means where resource usage credits can be traded between open space regions. 7a. Develop a transaction fee for credit trading. Use this to fund infrastructure improvements. 8. Vote for my suggestions for other regional accounting enhancements here: http://jira.secondlife.com/browse/SVC-2648 On Tue, Oct 28, 2008 at 10:41 PM, Gordon Wendt <[EMAIL PROTECTED]>wrote: > I realize that this is not the original place set out for this discussion > but since Jack Linden has openly invited ideas in regards to how to handle > this I figured I would start a thread to discuss and brainstorm the issues > of infastructure especially sim infastructure. I added open source sims to > the title since that's the hot topic at the moment but if it branches out > that's great and since LL has stated their willingness to at least listen > I'm all for taking them up on the idea. > > -G.W. > > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/SLDev > Please read the policies before posting to keep unmoderated posting > privileges >
_______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
