Just examples. I am interested in threading it, but that's a bigger job than someone unfamiliar with code base can dream of taking on. Dual (or quad) CPUs aren't much of a boon without actually using any concurrency.

Essentially, I'm most interested in finding ways of squeezing performance out of it to match what the video card can actually do. I know it can be faster than 6fps on a 256MB ATI HD2600 with all enhancements turned off!

I'm also interested in reducing / eliminating the dependence on licensed technology in the viewer, so if someone grabs the code they don't need to worry about something not working because a proprietary bit wasn't included in the source release. FMod / Vivox are two examples.

Those are where I'd like to go, but as far as I'd get with any of it is really very much up in the air. I always have 50+ projects in the works. That's kind of why I was thinking of finding a clearing-house for people's ongoing viewer projects, so that if I found myself with the extra time to help out with something then I could pick & choose where I could do the most good.

--GC

Mike Monkowski wrote:
Glen wrote:
Hey all.. new to the sldev group. Been lurking for all of about 24 hrs.

Is there a place with a list of ongoing viewer projects somewhere? For example:

1. Bubba McGreasy - OSS voice replacement
2. Jeeves Jones - new memory manager
3. Francois Freepy - multi-threaded renderer
4. Someone OnJira - OAL replacement for FMod

No. Anything in particular you're interested in? Are the ones above just examples or do you want to know about them specifically?

Mike


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