>My guess with the texture baking is that the texture vertices changed. >Compare the two .obj files to see. I intend to add support for the face >information in the .obj file which ties the geometric vertices and >normals to the texture vertices, but for now, they have to be a one to >one correspondence in the correct order. You could try manually editing >the .obj files to use the new geometric vertices with the old texture >coordinates to see if that's the reason.
A quick diff of the 2 files reveals that the ARE completely different, Quite new to modeling so im not sure how to keep them in the correct order. *wonders if anyone else is testing this with blender* Also importing the base mesh, seems to set it as the current mesh, instead of the base. Not sure if that was intended. I edited one of the vertex coordinates and it imported but i dont see a differance in the shape, but the texture baked correctly, ill play with that more later. >I deliberately chose to give the file picker the full path name, since I >thought it made sense to keep the .obj files with the .llm files. Is >the problem that you want to put them somewhere else and you have to >keep changing it for every save? Figured it would be the same as saving textures and snapshots :) not a big deal though. Khyota _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
