Would this solve the simple problems that I ran into? For example: A house (with four walls), each wall is nearly opaque, but they contain an alpha channel (for a few very small windows). If you stand outside and rotate around a bit, you see walls that are *behind* the wall that you're standing in front of first, as if big parts of the wall that your standing in front of don't exist.
Or, I have a house where a part has floor-to-ceiling windows, with a stripe (in the texture) every 2 meters or so to 'support' the glass. If I put an Xmas tree in my livingroom that is partly transparent, at some angles (most of the angles actually) you see those stripes in full through the tree - as if the tree wasn't there at all. I've never understood why this ordering bug exists; because I can't think of a reason that makes it hard to get it right :p. Can someone explain what the problem/reason is for these "features"? -- Carlo Wood <[email protected]> _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
