I'm wondering I should file this on JIRA, or I can get a quick solution on this list.
I grabbed the SL viewer source from public svn trunk (r1928) and tried to build. It failed. The error I got was: ld: can't vm_allocate() buffer for output file of size 1130223472 ((os/kern) no space available) I searched the Internet and found that MacOS (Xcode) ld has a limit of 1GB on any output file, and the above message means output from ld was literary GIGAntic (i.e., exceeded 1GB). Unfortunately, I could find any solution to it, except "stop staying 32 bit and go 64 bit development." However, as you all know, SL program itself is around 50MB in size. It should easily fit in 32 bit space. It is debugging information that makes the resulting executable too big. So, what should I do? Lindens, how are you building the latest viewer on MacOS? Alissa Sabre P.S., I'm still using MacOS 10.4 and Xcode 2.5. I'm also wondering newer MacOS/Xcode automatically solve this... -------------------------------------- Power up the Internet with Yahoo! Toolbar. http://pr.mail.yahoo.co.jp/toolbar/ _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges