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Dirk, Quite the contrary, the Linden Lab / Vivox relationship is very healthy and we have some interesting new features ready to roll shortly. There were a few issues in the SDK shipped with the 1.22 viewer that have caused problems for some folks. One in particular was triggered by very large Friends Lists (800+ calling cards in inventory) so it would likely affect long-term residents like yourself. That problem (and others mentioned in the Jira you referenced below) should be fixed now in the 1.23RC nightly, soon to be RC0. If you have questions around functionality or problems with voice in SL, you'll have better luck seeking answers here or at Linden than expecting Vivox to respond. Please feel free to hit me with an IM or email if you have specific issues or questions you're having trouble getting answers to. I'll get you the answers. -- Joe Black Hat Design wrote: I agree that Lip Sync be moved out of Beta. It does a fairly decent job when voice actually works. Unfortunately residents are suffering many voice issues now (http://jira.secondlife.com/browse/VWR-12487) and these are no longer triaged as they appear to be third party issues. I have not had much luck in getting answers from Vivox on the issues currently plaguing SL residents. I am led to believe that the issue is arising out of a conflict with the new SDK which was introduced in RC9 of the current release running alongside the old SDK which many residents are still running since there is no mandatory update to the viewer at this time.Currently, if you want stable voice, you can run the old client and suffer through many of the bugs that are fixed in the current version, or you can run the new client and go back to using Skype and a stream for inworld conferences. Being that Vivox has not been responsive to inquiries, I am curious as to whether there has been some deterioration in the relationship between Linden Lab and Vivox. Dirk Talamasca [email protected] Skype: Dirk Talamasca Yahoo: blackhat AIM: Black Hat Design Google: [email protected] Edited subject. There's enough information to display green waves of appropriate intensity above each speaking avatar. That same information can't be used to control which avatars move their mouths? On Mon, Apr 20, 2009 at 11:01 AM, Kakurady Drakenar <[email protected]> wrote: |
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