Robin Cornelius wrote: > I still need to patch the cmake build rules in order to build > with *no* artwork in tree at all
I was not aware of this goal when I made the changes. > but i'm guessing as everything is gearing up for > artwork-common then the point release page will end up just source. It seems that artwork-common has only a subset of the artwork. Now one needs *both* artwork-common and the artwork zip file. Does anyone know why? > The way the source *almost* use to build was a warning was printed for > no in tree artwork (although this seemed to be often broken and i did > need a patch applied to make it work) and the build would continue. > For linux builds this is certainly not a problem as there is no > resource compiler so non of the artwork is embedded into anything. This is why I thought the artwork was required. It is on windows. > I can quite easily add a cmake option to not error out when the > artwork is not present, which i will do anyway and attach to a JIRA. I already have some changes along these lines underway. Currently it can be an option only on Linux and Mac. Windows requires art to build. -Brad _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges