It's true that extensive logs are kept. Sony, for example, kept pretty
much every scrap of data for Everquest - sufficient, I think, that you
could replay the entire game-world from the logs. Your ISP can probably
look up your complete web-browsing history if they care to also. Such
logs are routine - I like to think that I'm just not interesting enough
that someone with access is going to pry into my affairs.
The logging is important, though. Otherwise it's hard to find out that
something seriously crashes (for example) if you send an umlaut in an IM
(this actually happened. More than once).
Gordon Wendt wrote:
No more than World of Warcraft keeps logs of what goes on in their
servers, that's not the best example I know. Users always have the
options of deactivating their accounts and leaving otherwise when
using ANY online service you agree that any interaction with their
servers are logged. The reason this would need permission is that
it's information that people wouldn't generally expect to get sent to
the servers so it really would be a bit of a privacy violation to not
give it as opt-in. Incidentally you do have other options, you can
use SL text chat solely as a means to share your AIM name which is a
communications means outside of SL, and for voice nothing is stopping
you from setting up a Ventrilo or Teamspeak server which, going back
to WoW, is exactly what the majority of people choose to do over WoW's
built in voice feature/
-Gordon
On Tue, May 5, 2009 at 8:36 PM, Tigro Spottystripes
<[email protected] <mailto:[email protected]>>
wrote:
I already don't like that they keep chatlogs on the servers without us
having a choice (besides not using SL at all or using external
means to
chat), I'm not 100% sure I could trust them to not include more
than one
would expect once this permission is given, though perhaps if a big
enough amount of the respected open source community revised all the
code involved in gathering the data on the client side and approved it
perhaps I might consider providing consent for them to track my mouse,
clicks, button presses and a few other things
Ricky escreveu:
> Of course, this would be an opt-in clause? AKA a "Would you like to
> send your anonymous usage data to LL to help with improving our UI?"
> popup during the first run of the program. (DO NOT use the text
I just
> wrote!! :P )
>
> A lot of programs I use ask that question. Admittedly, I tend to hit
> "no" by default, but it would help prevent people from complaining
> about LL spying on them... (Ridiculous, I know!)
>
> Ricky
> aka Cron Stardust
>
> On Tue, May 5, 2009 at 3:55 PM, Moriz Gupte
<[email protected] <mailto:[email protected]>
> <mailto:[email protected] <mailto:[email protected]>>>
wrote:
>
> Hey there, I am starting a new thread as a response to your
> suggestion. This idea resonates with a lot of us but for some
> reason did not follow through whenever it was raised (the
one time
> I remember was a post on SLViews last year).
> I think shortcuts to rapid decisions e.g. votes work but it
comes
> with some campaigning distractions..
> There are well developed click path analyses, click through
> evaluations out there...and we could get inspired from them. I
> think gaze based evals (fixation/dwell analyses) have their
place
> too and is to expected in a bleeding edge metaverse platform
company.
>
>
> Extracting Usability Information from User Interface
> Events
<http://www.fxpal.com/publications/FXPAL-PR-00-162.pdf>
>
>
> Eventseer.net - Understanding the user - logging and
> interpreting user interactions in information search and
> retrieval <http://eventseer.net/e/10343/>
>
>
> DATA LOGGING: HIGHER-LEVEL CAPTURING AND MULTI-LEVEL
> ABSTRACTING OF USER ACTIVITIES
> <http://linc.cs.vt.edu/papers/2000/HeNeIsCa-Logging-HFES/>
>
>
> I think with Melinda's approach which she mentioned could be
done
> fairly quickly would be a fantastic start. We could look into
> patterns of clicks, eliminate UI interactions, coalesce
functions
> and so on.
> I imagine this approach should already be taking at LL so this
> info may be redundant.
>
> Ramesh
>
> I think Melinda Green has a great idea to collect usage data on
> the user interface, it would give a lot of information on how it
> is being used. I would expand it a bit and save all interactions
> (with the UI) sequential. That way we can also learn which
actions
> are taken after each other, if it turn out button A and Z are
> always pressed after one another we could create button AZ and
> simplify. We might want to start a new chain to discuss this.
>
>
> Jeroen Frans
> Executive Director
> TheVesuviusGroup.com
> SL: Frans Charming
>
> _______________________________________________
> Policies and (un)subscribe information available here:
> http://wiki.secondlife.com/wiki/SLDev
> Please read the policies before posting to keep unmoderated
> posting privileges
>
>
>
>
> --
> Rameshsharma Ramloll PhD Research Assistant Professor Idaho
State
> University, PocatelloTel: 208-282-5333
> Bio: http://snipurl.com/3p5ap , LinkedIn profile:
> http://snipurl.com/3p5o2 , Blog: http://snipurl.com/3p5op ,
> Play2Train: http://www.play2train.org
> -----
> The greatest enemy of knowledge is not ignorance, it is the
> illusion of knowledge- Stephen Hawking and many others who found
> light through the cracks of knowledge.
>
>
>
>
> _______________________________________________
> Policies and (un)subscribe information available here:
> http://wiki.secondlife.com/wiki/SLDev
> Please read the policies before posting to keep unmoderated
> posting privileges
>
>
>
------------------------------------------------------------------------
>
> _______________________________________________
> Policies and (un)subscribe information available here:
> http://wiki.secondlife.com/wiki/SLDev
> Please read the policies before posting to keep unmoderated
posting privileges
_______________________________________________
Policies and (un)subscribe information available here:
http://wiki.secondlife.com/wiki/SLDev
Please read the policies before posting to keep unmoderated
posting privileges
------------------------------------------------------------------------
_______________________________________________
Policies and (un)subscribe information available here:
http://wiki.secondlife.com/wiki/SLDev
Please read the policies before posting to keep unmoderated posting privileges
--
Tateru Nino
http://www.massively.com/
_______________________________________________
Policies and (un)subscribe information available here:
http://wiki.secondlife.com/wiki/SLDev
Please read the policies before posting to keep unmoderated posting privileges