Wow, that was a while ago! I've not seen or heard of this HUD and while it sounds like it has merit, it also sounds somewhat invasive. I have a personal, almost physical relationship with my camera and I doubt I would like that. I expect that I would not like losing the ability to cam around, adjust my view, and check out people's profiles, etc. I expect that being driven by it would feel as if someone else was grabbing my head and moving it around. I think that I would much prefer other sorts of pointing devices.
Even if this mode is useful I doubt that it'd be popular enough to permanently add to the viewer. HUDs are perfect for this sort of niche functionality so I would much rather see effort made to figure out what is causing those lag and choppiness issues you're reporting. I also don't see how this would help newbies to find their inventory, etc. since this certainly would not let one person see the other person's UI, right? -Melinda Moriz Gupte wrote: > Hello, > Back in the days (http://portal.acm.org/citation.cfm?id=28056) > It was clear then and is clear now that the opportunity to share views > with peers in collaborative situations is of primary importance. > CamSync is an example of one of the most useful HUDs in SL for > orientation and teaching purposes and allows an avatar to see what > another is looking at hence, What You See Is What I See. There are a > few issues here though... view lag and choppiness... > > How about having an additional item on the piechart menu when u right > click on an avatar to be 'Share view' > > The person who initiates this menu item 'Share view' will become the > guide by default...'intent here is to reduce 'follow or guide menus' > to a single item. I see this a great way to compensate for the lack of > deixis (pointing cues...looking at micro facial gestures..gaze > direction... head point etc...to infer point of interest) in SL due to > inherent difficulties which prevent its successful implementation in > the near future- > I understand that there is a choice to be made between what residents > and implement and what the client developers do, I think in this case, > since a lot of new users will not know how to find the inventory in > the first place, making this a client functionality is a plus. > Sorry if this has been discussed earlier. Just think it deserves > another look. > R > -- > Rameshsharma Ramloll (Ramesh) > Bio: http://snipurl.com/3p5ap , LinkedIn profile: > http://snipurl.com/3p5o2 , Blog: http://snipurl.com/3p5op , > Play2Train: http://www.play2train.org > > > > ------------------------------------------------------------------------ > > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/SLDev > Please read the policies before posting to keep unmoderated posting privileges _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
