I've also seen a lot of designers use the alpha channel to mask the entire bitmap so it doesn't show in the editor and can't be grabbed with a screen capture
On Sun, May 17, 2009 at 10:01 AM, Argent Stonecutter < [email protected]> wrote: > On 2009-05-17, at 00:54, Feilen wrote: > > That's actually a lot better of an idea, and it would be simple to > > implement: just use any basic image editor to implement the alpha and > > remove all of the black space the 3d modeler creates. If this was > > implemented it would be likely that all plugins/modelers supporting > > would also change to generate alpha instead of blackspace. > > The problem is that Alpha is planned to be used for flexibility in > sculpties, and there are already experimental version of the Open > Source viewer testing this. > > It would probably be better to add a flag (like the flag proposed for > indicating flexible sculpties) indicating that <0,0,0> was not part of > the geometry. > > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/SLDev > Please read the policies before posting to keep unmoderated posting > privileges >
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