All in all I think, a function to return all avatar keys in the sim falls into the exact same category as the proposed functions to enhance llSetPos() with a new function that works in the whole rezspace:
People already achieve those effects. With workarounds, client modifications, massive parallel scripting. The only difference between the current method, and the suggested functions for getting region avatar keys, for movement farther than 10m...is efficiency on the sim side. They are much, much better on sim resources. Anything else is already achieved by inefficient means in lots of commercial products, and I think anything that lowers the strain on sim resources these days is a blessing. Same reason why I personally am -aching- for functions like llSetLinkText, llLinkParticleSystem etc. The only reason some items are choc-full of scripts is because many operations are not possible on an object's links, forcing people to use -alot- more scripts than needed. Same category. Personally I think the focus of new LSL functions to come should be primarily on reducing the need for complex, repeptitive and/or massively parallel code/scripts. _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
