We will be applying this patch next week, but if someone wants to play, I just discovered this major bug in lltexturefetch.cpp:
void LLTextureFetchWorker::callbackDecoded(bool success, LLImageRaw* raw, LLImageRaw* aux) { + LLMutexLock lock(&mWorkMutex); ... The missing mutex lock here can cause all sorts of terrible artifacts. Don't know if this will fix everything, but it definitely addresses at least one of the crashes I have been seeing. -Steve _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges