On Thu, Jun 18, 2009 at 12:43 PM, Maya Remblai<[email protected]> wrote: > Soft wrote: >> On Thu, Jun 18, 2009 at 10:18 AM, Ann Otoole<[email protected]> wrote: > > Soft wrote: > >> I think more time didn't go into that because the few non-griefer >> assets we were given were overkill for a space the size of a room, let >> alone as an attachment. > > The vast majority of jewelry pieces are fairly high poly, therefore you're > saying most > jewelry content creators are greifers, whether you meant to or not.
Then you're saying that (a) most jewelry content was broken and (b) that copies of these were given to us? I can categorically state that neither is true. Re-read what I wrote above. If you have specific items, add locations where the items can be seen to the JIRA. We can't fix what we don't see. > LL shouldn't be meddling in how much detail a person is allowed to see > anyway. Residents' framerates and stability are very much something we meddle in. This solution was not perfect, and given infinite developers it would have been done differently. But laggy or destabilizing objects partly disappearing is an improvement over seemingly random crashes or lag that residents can't identify. Add details to JIRA, or help develop a patch with a better solution. That's what this list is for. _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
