Great info!

I've added some brief documentation on the control-name tag to

   https://wiki.secondlife.com/wiki/UI_Widgets and
   https://wiki.secondlife.com/wiki/Skinning_HowTo/Common_XUI_XML_parameters

Once the Advanced>XUI->Load from XML control is working again, this will allow designers to control all sorts of thing without programming.

Thanks Mike!
-Melinda

Mike Monkowski wrote:
There is a function "XUI->Load from XML..." in the Advanced menu that allows you to load a floater from an XML file. It is currently broken, but is easily patched. I've been helping Admiral Admiral with an XUI project. I can ask him to post the patch for "Load from XML..." if anyone is interested.

He's adding more documentation on the XML elements and attributes. See http://wiki.secondlife.com/wiki/Skinning_HowTo/Basics#Related_to_layout for links to the detailed documentation. It's still a work-in-progress, but the outline is there. There are a *lot* of attributes.

Mike
SL: Mm Alder, Fiddler Jones


Melinda Green wrote:
This is extremely powerful and should let you create your custom panel to control any of the boolean or real valued settings that you see in the debug settings floater. The only thing really missing here (other than support for more control types) is the ability to launch a custom floater. Ideally that would come with the badly needed keyboard remapping functionality to allow you to specify a hot key to load a named floater. (Hint: Great Snowglobe feature here!) Since we don't have that yet, you'd probably have to append your controls to some existing floater if you want to add controls without programming, but that shouldn't be too awful.

-Melinda

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