Just gonna pick out one thing here: * Add Option for Full White Ambient Light to View Textures Unaltered by Light
There is a Full Bright option on the texture panel of the build tools, which I think does this. On Thu, Jul 23, 2009 at 8:21 AM, Stickman <[email protected]> wrote: > Back in late August of last year, Qarl put up two Jiras to try to read > people's opinions. One was in favor of improving exiting prim modeling > tools, and the other was working on mesh importing. > > With almost 500 votes cast, the winner was mesh import by almost 4:1. > (Forgive my math, please) > > To me, it seemed that was the natural progression, working into meshes > next. And I couldn't wrap my mind around how LL would improve existing > prim modeling tools. > > Then recently, I had one of those realizations -- where you complain > for the upteenth time you with wish some feature existed, and then > realize that you can make a Jira about it! Sure, nothing will ever > happen, but at least the idea is out there. > > I've added four features that I find useful when working in big-name > "professional" 3D modeling applications (Maya, Max, etc) that I've > found myself wishing SL had. > > https://jira.secondlife.com/browse/MISC-3102 > * Add Orthographic / Isometric Views to the View Menu > * Allowing Editing the Location of the Pivot Point > * Hide Gizmo" Option in the Edit Window > * Add Option for Full White Ambient Light to View Textures Unaltered by > Light > > > 4. a 3D build window that will let you see more then one side at a time > when > > a person is doing edit of more then one item. > > Ok, five features. Thanks Bill! > > So if anyone was wondering like I was how SL could improve their > existing tools, there's one way: steal from existing 3D applications. > > -Stickman > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/SLDev > Please read the policies before posting to keep unmoderated posting > privileges >
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