On Sun, Jul 26, 2009 at 5:20 PM, Vector Hastings<[email protected]> wrote: > The big limitation is that llSetLinkPrimitiveParams pauses the script for .2 > seconds, so there would need to be multiple scripts running in the base prim > to modify something with as many prims as hair (sometimes over a hundred > flexis), and that's not only cumbersome but lag-inducing for general use.
llSetLinkPrimitiveParams(LINK_SET, [...]); is what Tigro was talking about, I bet. But, if you don't want to set the same settings on all of them, like if there's a bow in their hair or something, then it wouldn't work and would need to be done like you said. On a related note: http://jira.secondlife.com/browse/SVC-2105 llSetLinkListPrimitiveParams() would be an easy addition, said Qarl. > That said, I am planning a hair script to do much this idea, but for > explosions -- stuff that's violent, because I think even the best scripted > solution probably will have a hard time creating the smoothness of wind. > (Also, wind blows in the same direction for everyone, but explosions blow > out from a source.) Good. The world needs more explosions. -Stickman _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
