I have a Symbian based mobile phone, and I went to quite an extent to be able to install whatever I want in it instead of just what they approve, the client shouldn't be locked to only accept what is in LL's approved plugin repository, if I want to install somthing a friend made just for the two of us, or somthing that is made by someone that LL doesn't trust, or someone that doesn't trust LL, I should be allowed to without hassle.
Dale Mahalko escreveu: > On Mon, Aug 31, 2009 at 2:14 AM, Lawson English <lengli...@cox.net > <mailto:lengli...@cox.net>> wrote: > > We need a way to access localhost without going round our elbow to > fake > the SL viewer into letting us work with our own local content before > uploading, our own advanced scripting/programming/etc stuff and > etc. Not > all of us have direct permission to set parcel media. At the least, as > I've pointed out, we need to be able to set multiple localhost urls > within a HUD so we can work with our own custom media types before > making them available to the SL Community. > > This is the ME point of view vs the WE. This may enhance your editing > capabilities of the world but does nothing for anyone else, and is not > easily cross-participatory with other people in-world at the same time. > > The better route would be to improve the viewer, but perhaps moreso > for the viewer to become easier to extend and expand, via a > generalized plugin architecture that other people can also participate > in, for a shared experience. Yes, we can't trust arbitrary > user-created client-side code running directly as part of the viewer, > since plugins with local powers outside the VR sandbox could be used > to abuse people and steal information from the local machine. > > Probably the better way to go is a form of the Apple iPhone App Store, > except in this case it would be the Linden Client Plugin Store, such > that client-side capability extensions are permitted, but they must be > approved by Linden and are downloaded from a Linden-vetted plugin > source, and don't have to be permanently coded into a massive > monolithic client binary that everyone must download whether they want > the extended capabilities or not. > > > ------------------------------------------------------------------------ > > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/SLDev > Please read the policies before posting to keep unmoderated posting privileges _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges