On 2009-09-29, at 12:56, Stickman wrote: > From http://wiki.secondlife.com/wiki/Coding_standard > Unicode > Use UTF-8 for all string serialization and communication between > processes. Do not use UTF-16 except when interfacing with Win32. > > Is that still accurate? That doesn't sound like unicode support at > all.
UTF-8 and UTF-16 are both legitimate encodings for Unicode. UTF-8 is not "partial" Unicode support: UTF-8 can encode any glyph that UTF-16 encodes, and both require multi-character encoding for the full ISO-10646 gamut. There are shortcomings in the SL support for Unicode, and you seem to have run into one of them (probably caused by the use of in-band encoding for separators in SL's serialized asset format), but it's not caused by the choice of UTF-8. _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
