I'm afraid I don't know what your patch does. I'm not happy with calling my proposal bloat though. If your patch changes all floaters into OS windows, then still I wonder if one could access the menu from a plugin, or the local chat.
On Tue, Dec 1, 2009 at 12:02 AM, Dzonatas Sol <[email protected]> wrote: > Aleric Inglewood wrote: >> >> As a first step it should be *possible* to write a plugin >> that 'takes over' the keyboard. The plugin itself does not >> need to be written yet, of course. With taking over the >> keyboard, I rather mean, the user input (chat, switching >> floater focus, allow opening menu's and choosing an item). >> The hooks for that should be there (accessible from a >> plugin). >> > > > With the detach windows patch I have, would this be a simple step to hook up > Dragon Naturally Speaking or such? It comes with ways to speak and manage > windows, already. That would avoid any need to program another bloat into > the main viewer to specifically support TTS/STT/Speech-automation. > _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
