On 2009-12-12, at 19:30, Lawson English wrote:
> So how would you handle extensions to viewer requirements?

Like what?

> Have a viewer for every virtual world you visit, even if there's  
> only one or two differences between it and the VWRAP standard?

If the virtual world _requires_ extensions to visit it, I probably  
won't be visiting it. Just like I don't bother with web pages that  
don't work with most browsers.

What this thread has been about is not something that should require  
extensions to the browser, it's a protocol design issue.

Things like the locations of servers for in-game functionality should  
be negotiated at login, preferably using an arbitrary key-value list  
that can be extended as needed. It doesn't matter, though, whether  
it's done by capabilities or in HTTP header variables or in an XML  
file, there should not be any locations hard-coded into the client.
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