On Wed, Dec 16, 2009 at 1:44 PM, Babbage Linden <babb...@lindenlab.com> wrote: > Very amusing and mostly correct summary of the situation (and about 6 months > of office hour logs), thanks Imaze.
One worrying thing about the office hour transcript is that the memory limits are going to be enforced *before* you could set reserved memory. I'm just guessing here, but let say that you allow 300mb for script memory per full sim, which would make a sim hit a limit at about 4000 mono scripts irrespective of how much memory they actually use. If this is true, it's problematic on several levels. A lot of existing sims are going to have their content broken, and it will give incentive to people to recompile to LSO since that reserves 4 times less memory than mono. -- L _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges