I have two questions that relate to the efficient use of the limited physical memory within the simulator.
Firstly, does the server have any existing mechanisms to identify and "unload" scripts that will never execute another line of code? Everyone has likely bought objects that include a floating text script. Many content creators are unaware that it's unnecessary to leave these scripts in the object. Some texture animation scripts and particle scripts are other examples of scripts that only set a prim attribute and then never execute another line of code. Scripts that only have logic in the on_rez or state_entry events will never execute another line of code after returning from these events. Secondly, is the statistics gathering phase of this project able to identify the percentage of scripts or memory that is currently allocated to scripts that will never execute another line of code? Identifying and removing these scripts from the simulator's runtime memory improves on the efficient use of that limited resource. It does not eliminate the need for script/memory limits. Sheet Spotter _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges