Robin, That makes a lot of sense and fits with the ghost I've been chasing. Thanks to both you and Mike for "Hanging in there".
Larry/Shor -----Original Message----- From: Robin Cornelius [mailto:robin.cornel...@gmail.com] Sent: Tuesday, January 05, 2010 14:39 To: brick...@odyssey.net Cc: 'Mike Monkowski'; 'SLDev Mailing List' Subject: Re: [sldev] Maybe I'm making progress Laurence Brickner wrote: > Mike, > Well, just for example media_plugin_base. Breakpoints in > media_plugin_base.cpp get disabled when the app is launched. I think the > problem is the decision at link-time to throw away the debug info for the > whole sub-project because one library doesn't have it. It really sounds > like a compiler switch or command line option, but I haven't found it. > media_plugins are spawned as a *separate process* to the viewer you cannot set a break point in a media plugin or the base media plugin files and expect to hit it from snowglobe, you will need to start snowglobe then attach the debugger to the plugin process once it has started, then you can do usual debugging. but you also need to disable the watch dog in snowglobe or your breaking the plugin will make it think the plugin has died and snowglobe will ignore it. Robin _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges