Maggie Leber (sl: Maggie Darwin) wrote: >> Date: Sun, 10 Jan 2010 23:04:33 -0700 >> From: Lawson English <lengli...@cox.net> >> Expecting the SL sever to track every vertex-change might not be >> practical, but a collaborative P2P connection between 2 or more clients >> ala croquet with the finish product updated to the sim server for >> everyone else to see, wouldn't be that difficult to work up. >> > > The security implications of having P2P connections between client > machines are *huge*. Just the thought of having a malicious viewer > able to discover my IP address is bad scary. > >
Absolutely, but then again, you don't enable VNC with strangers you met in a chat room, either. Lawson _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges