Not at all. Why? On 20/01/2010 3:59 PM, Nexii Malthus wrote: > Is that meant as sarcastic? > > - Nexii > > On Tue, Jan 19, 2010 at 11:33 AM, Tateru Nino <tateru.n...@gmail.com> wrote: > >> With about a half an hour extra coding and a couple simple processes you >> could use that to lash up an alternate texture delivery network, >> bypassing the grid's own asset servers entirely, if you wanted to. It'd >> be relatively trivial. Heck, I can think of a couple existing >> infrastructures that could be overloaded for delivery and routing. >> >> Granted, there would be concerns of trust and security, of course. >> >> On 19/01/2010 7:21 PM, Nexii Malthus wrote: >> >>> Fully agree to Stickman here. >>> >>> Seems like it might be a fairly small challenge to implement, skipping >>> the upload pipeline and a mechanism to keep/refresh the asset locally. >>> >>> It doesn't have to be fantastically complicated, the feature would >>> serve a single purpose. It ought to be able to handle multiple local >>> textures though, not just a single one, just because it could. >>> >>> - Nexii >>> >>> On Tue, Jan 19, 2010 at 1:56 AM, Stickman <stick...@gmail.com> wrote: >>> >>> >>>>>> http://jira.secondlife.com/browse/VWR-14320 >>>>>> >>>>>> >>>> >>>>> That JIRA describes quite another thing. Although it gets around the >>>>> upload >>>>> charge, it still requires an upload. It is still done on the servers. >>>>> >>>>> >>>> You make a very good point. Local files would be much faster. That's a >>>> good advantage to local files. Server files would let other people see >>>> the changes, which is a different advantage. >>>> >>>> Your goal you state is exactly my goal. Make editing simpler and faster. >>>> >>>> But in his Jira it says: >>>> "If it points to a local file, that cuts out the upload time AND the >>>> download time..." >>>> >>>> He points out the existence of "temporary uploads" as existing in >>>> other clients, then expands on the idea in the same way I did. Like >>>> me, he doesn't care if it uses local files or these temporary uploads, >>>> he just wants textures to auto-update while you're building. >>>> >>>> That's the whole point: Auto-updating temporary assets (server or >>>> local, who cares) so you can see your work in progress. >>>> >>>> If they were done serverside, I'd handle the "lag" or wait of a round >>>> trip and love the fact other people could watch. If they were done >>>> clientside, I'd love the speed of change and deal with the fact other >>>> people couldn't see me work. I just want the tool. >>>> >>>> -Stickman >>>> _______________________________________________ >>>> Policies and (un)subscribe information available here: >>>> http://wiki.secondlife.com/wiki/SLDev >>>> Please read the policies before posting to keep unmoderated posting >>>> privileges >>>> >>>> >>>> >>> _______________________________________________ >>> Policies and (un)subscribe information available here: >>> http://wiki.secondlife.com/wiki/SLDev >>> Please read the policies before posting to keep unmoderated posting >>> privileges >>> >>> >>> >> -- >> Tateru Nino >> http://dwellonit.taterunino.net/ >> >> _______________________________________________ >> Policies and (un)subscribe information available here: >> http://wiki.secondlife.com/wiki/SLDev >> Please read the policies before posting to keep unmoderated posting >> privileges >> >> >
-- Tateru Nino http://dwellonit.taterunino.net/ _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges