On Tue, Jan 26, 2010 at 8:03 AM, Stickman <stick...@gmail.com> wrote: > 2. What it captures: Generally the world map will capture an object's > shape and overall color/tint. Details like exact textures on objects > usually aren't captured unless they're of such a large size that they > would take up roughly a quarter of the region or more on their own > (i.e. large enough so that the world map would show the detail of the > texture instead of just the overall color). Most of the time this > translates into roads, tops of buildings, etc. being displayed on the > map.
<snip> > Also, a week or two ago I tried putting a 256x256x1 prim at around > 400m. It did capture it, but did not capture the texture on it, > rendering a big flat grey prim instead. > > -Stickman I believe you were misinformed on the texture point. The world map will never show an actual texture, but only the average color for the face. It does not matter how big the object is. The system has been rewritten since 2008 and is much quicker now but I do not know how often it updates. I've seen a region or two with fancy huge date/time objects to show on the map when the tile was last updated. That may be the simplest way to know. I do not believe huge map tiles is something we have really considered or have planned. - Kelly _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges