Hello,

<rant>

Just got Linux Unreal Tournament working with my Geforce.

Bit of background. I was given the Unreal Tournament game a while ago.
Back then it only worked with 3dfx cards (in linux), so I had installed
Evil98 on this computer till  finished the game. I totally loved it but
couldnt justify having windows around just for that. So the cd went into
hibernation.
Also, the windows one seemed *much* less optimised for Geforces etc.
than say Quake3A. Later I found out that this was because of a dodgy
OpenGl renderer since UT only had a decent Glide renderer.

I had been following the progress of Linux UT though. Apparently, after
Lokigames took control of the maintenance of the linux code, the linux
OpenGL renderer was written almost from scratch cos the windows one was
such a dodgy hack. Anyway, I got UT working in linux yesterday. Xfree
4.0.1, Nvidia Geforce, nvidia drivers. I am pleased to say that UT
totally SCREAMS on my Geforce in Linux, now. 1600x1200 everything to max
(but 16bit color) I get 47-60 fps while running around levels. In
windows, I remember getting between 12 and 30 in 1024x768.

I dont know if the windows UT has improved much, but if it hasn't then
this would have to be the first time a Linux game outperforms its
windows version, outright. This is ridiculous how fast UT plays.

Oh.... also.... the windows one is an *extremely* slow level loader. The
linux version loads levels in less than 2 seconds per level (timed with
stopwatch). Way to go tux!!!

</rant>

Arun



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