Peter, Not sure if it's the right way, but you could export them to dxf files, then import the dxf files into Blender.
The Blender site didn't respond, but I found this. http://www.museum.state.il.us/ismdepts/library/linuxguides/blender/blender_faq_53. html Steve At Thursday, 28 November 2002, you wrote: >Sluggers, > >I'm looking for a Linux 3D real-time animation viewer that I can >load Autocad or MicroStation designs into and move around the >design in real time. The viewer doesn't have to be read the >Cad files natively, as long as there is a path to convert the >data from the CAD format to that required by the viewer. > >Googling around, I've found a few 3D game engines (or tools to >build a game engine, the Nebula Device for example) that might >be the way to go. > >Does any slugger have any experience with Nebula or other 3D >game engines or advice that they'd care to pass on? > >TIA's > >Pete > >-- >SLUG - Sydney Linux User's Group - http://slug.org.au/ >More Info: http://lists.slug.org.au/listinfo/slug > -- "We live in an age of continuous partial attention." --Ms. Linda Stone, researcher and VP at Microsoft http://www.helmsdeep.net/capn-k/ Linux | Windows | CAD | Audio Visualisation and more -- SLUG - Sydney Linux User's Group - http://slug.org.au/ More Info: http://lists.slug.org.au/listinfo/slug
