Peter,

Not sure if it's the right way, but you could export them to dxf 
files, then import the dxf files into Blender.

The Blender site didn't respond, but I found this.
http://www.museum.state.il.us/ismdepts/library/linuxguides/blender/blender_faq_53.
html

Steve

At Thursday, 28 November 2002, you wrote:

>Sluggers,
>
>I'm looking for a Linux 3D real-time animation viewer that I can
>load Autocad or MicroStation designs into and move around the
>design in real time. The viewer doesn't have to be read the
>Cad files natively, as long as there is a path to convert the
>data from the CAD format to that required by the viewer.
>
>Googling around, I've found a few 3D game engines (or tools to
>build a game engine, the Nebula Device for example) that might
>be the way to go.
>
>Does any slugger have any experience with Nebula or other 3D
>game engines or advice that they'd care to pass on?
>
>TIA's
>
>Pete
>
>-- 
>SLUG - Sydney Linux User's Group - http://slug.org.au/
>More Info: http://lists.slug.org.au/listinfo/slug
>



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More Info: http://lists.slug.org.au/listinfo/slug

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