Adam Hewitt was once rumoured to have said:
> Hi All,
> 
> I was wondering if anyone has information on how to get the gamevoice
> working, or rather the best way to get it working.

IIRC, its just a USB HID.  You can bind to it, you can trap events from it.
I have one, but i use mine mostly as a volume control and headphone switch.
 
> I have found a software package called teamspeak which looks like it
> will do the trick, however it is only compatible with itself, so
> everyone wanting to chat can only use Teamspeak. I would be interested
> in finding a solution which uses the msn network so that I can chat with
> other people who are using the MS version.

Good luck - MS is probably using their own protocols, and I'm sure nobody in
the OS community cares enough to reverse engineer it.  I know I don't.

> If I am forced to use the teamspeak software and try and convice my
> friends to swap over, then is there a way to get voice recognition
> working like the MS version so that voice commands will change weapons
> in UT etc??

This was done purely in software under windows.  You'd need to implement
something using a voice recognition system that could read from the 
GameVoice's button state to tell when it should be doing something, and then 
inject keyboard events into the X11 queue.  Once again, I doubt anybody in the
OS community cares enough, and you're likely to have trouble finding a 
recognition engine thats efficent enough to cope whilst the game is running.

C.
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