Adam Hewitt was once rumoured to have said: > Hi All, > > I was wondering if anyone has information on how to get the gamevoice > working, or rather the best way to get it working.
IIRC, its just a USB HID. You can bind to it, you can trap events from it. I have one, but i use mine mostly as a volume control and headphone switch. > I have found a software package called teamspeak which looks like it > will do the trick, however it is only compatible with itself, so > everyone wanting to chat can only use Teamspeak. I would be interested > in finding a solution which uses the msn network so that I can chat with > other people who are using the MS version. Good luck - MS is probably using their own protocols, and I'm sure nobody in the OS community cares enough to reverse engineer it. I know I don't. > If I am forced to use the teamspeak software and try and convice my > friends to swap over, then is there a way to get voice recognition > working like the MS version so that voice commands will change weapons > in UT etc?? This was done purely in software under windows. You'd need to implement something using a voice recognition system that could read from the GameVoice's button state to tell when it should be doing something, and then inject keyboard events into the X11 queue. Once again, I doubt anybody in the OS community cares enough, and you're likely to have trouble finding a recognition engine thats efficent enough to cope whilst the game is running. C. -- --==============================================-- Crossfire | This email was brought to you [EMAIL PROTECTED] | on 100% Recycled Electrons --==============================================-- -- SLUG - Sydney Linux User's Group - http://slug.org.au/ More Info: http://lists.slug.org.au/listinfo/slug
