On 08/02/10 20:37, Josh Smith wrote:
> Those of you who are running 64 bit versions of Ubuntu . . are there any
> pitfalls? Any problems with applications? Speed?

Pitfalls are usually encountered when running poorly written proprietary
apps, but are always able to be worked around. Anything available in a
source tarball, or packaged in a repository, will work without any
issues though.

For example, I ran XLink Kai <http://www.teamxlink.co.uk/> the other
day, which is basically and Xbox multiplayer tunneling app, allowing you
to set up ad-hoc multiplayer games, bypassing Xbox Live.

The app is a proprietary 32-bit Linux binary, which requires wxWindows
installed. Because I run 64-bit Linux, when I install the required
libwxbase2.6-0 package, kaiengine complained that it couldn't find the
libraries.

I did have the libraries, but the 64-bit versions. 32-bit applications
require 32-bit libraries. So I downloaded the i386 libwxbase2.6-0
package, extracted it relative to kaiengine, and then launched it like this:

$ LD_LIBRARY_PATH=/home/jeremy/Applications/kai/usr/lib ./kaiengine

Which made the application work fine.

On the other hand, some precompiled 32-bit applications (for example,
Google Earth, Second Life, or Skype) work fine with no tweaks. My main
point in showing you the above example is that while some things may not
appear to work, there is always a way to get it working, even if you
have to resort to grabbing the odd library (or if you're really screwed,
you can run your app in a 32-bit chroot — I for one would be happy to
help you set that up if you ever need it).

Jeremy.

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