Thanks. I can certainly call it that. My understanding is that this would be a slightly different implementation from Moab/Maui, but I don't know those as well so I could be wrong. Either way, the concept is similar enough that a more recognizable term might be good.
Does anyone else have thoughts on this? I called it "CPU equivalents" because the calculation in the code is currently ("total_cpus" * time) so I stuck with CPUs. Slurm seems to use lots of terms somewhat interchangeably so I couldn't really decide. I don't really have an opinion on the name so I'll just accept what others decide.
Ryan On 07/31/2014 02:28 AM, Bjørn-Helge Mevik wrote:
Just a short note about terminology. I believe "processor equivalents" (PE) is a much used term for this. It is at least what Maui and Moab uses, if I recall correctly. The "resource*time" would then be PE seconds (or hours, or whatever).