On Fri, 11 Jul 2008, Andrew n marshall wrote:
> * ...a positive-z rotation around one elbow with not be symmetrical > with the positive-z rotation around the other elbow. > the situation. Adding support for rotational offsets will help us do > simple tasks like flipping an animation. It should also simplify > asymetrical procedural controllers, like walk & point, as they will need > less code to abstract or special case left and right sides. > I don't think assymmetry is a big enough problem to justify dramatic changes by itself. Off the top of my head, I don't even think it's viable, given that we are not going to mirror coordinate systems. They are all of the same handedness. I was able to flip the step-turn motion inside of a controller without major difficulty. -Marcus ------------------------------------------------------------------------- Sponsored by: SourceForge.net Community Choice Awards: VOTE NOW! Studies have shown that voting for your favorite open source project, along with a healthy diet, reduces your potential for chronic lameness and boredom. Vote Now at http://www.sourceforge.net/community/cca08 _______________________________________________ Smartbody-developer mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/smartbody-developer
