On Fri, 11 Jul 2008, Andrew n marshall wrote:

>  * ...a positive-z rotation around one elbow with not be symmetrical 
> with the positive-z rotation around the other elbow.

> the situation.  Adding support for rotational offsets will help us do 
> simple tasks like flipping an animation.  It should also simplify 
> asymetrical procedural controllers, like walk & point, as they will need 
> less code to abstract or special case left and right sides.
> 

I don't think assymmetry is a big enough problem to justify dramatic 
changes by itself. Off the top of my head, I don't even think it's viable, 
given that we are not going to mirror coordinate systems. They are all of 
the same handedness. I was able to flip the step-turn motion inside of a 
controller without major difficulty.

-Marcus


-------------------------------------------------------------------------
Sponsored by: SourceForge.net Community Choice Awards: VOTE NOW!
Studies have shown that voting for your favorite open source project,
along with a healthy diet, reduces your potential for chronic lameness
and boredom. Vote Now at http://www.sourceforge.net/community/cca08
_______________________________________________
Smartbody-developer mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/smartbody-developer

Reply via email to