Hey guys, Ed and I are looking at adding more commands to the external renderer via SBM and the BoneBus. I'm wondering if anyone can provide some examples from the Panda3D code. Obviously they have text "bubbles". They also have remote controlled pawns, but I don't know how they implemented remote control of pawns (messages or extensions to the bone streams).
Does anyone on the list know, before I dig into their code? What are the messages called? What are the parameters? Are they sent as strings or structs? Knowing this will help us unify the designs later on. Anm ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Smartbody-developer mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/smartbody-developer
