Revision: 2499
http://smartbody.svn.sourceforge.net/smartbody/?rev=2499&view=rev
Author: fengww
Date: 2011-09-22 18:47:47 +0000 (Thu, 22 Sep 2011)
Log Message:
-----------
Initial update of the reach controller for zebra 2.0 skeleton. The pure IK
reach seems to work fine, though more animation data is needed to test the
example-based reach.
Fixed the problem of inconsistent pawn positions when reaching. This problem
causes problematic reaching results in Unity ( and Ogre ? ). The culprit is
that the gmat is not updated after set pawn world_offset. For some reason this
problem never occurred to me when testing in SBM viewer. Guess it's because I
always drag the pawn directly to set the position.
Modified Paths:
--------------
trunk/core/smartbody/smartbody-lib/src/sbm/MeCtBodyReachState.cpp
trunk/core/smartbody/smartbody-lib/src/sbm/MeCtBodyReachState.h
trunk/core/smartbody/smartbody-lib/src/sbm/bml_bodyreach.cpp
trunk/core/smartbody/smartbody-lib/src/sbm/me_ct_gaze.cpp
trunk/core/smartbody/smartbody-lib/src/sbm/me_ct_gaze_joint.cpp
trunk/core/smartbody/smartbody-lib/src/sbm/me_ct_jacobian_IK.cpp
trunk/core/smartbody/smartbody-lib/src/sbm/me_ct_jacobian_IK.hpp
trunk/core/smartbody/smartbody-lib/src/sbm/sbm_pawn.cpp
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