Revision: 2542
          http://smartbody.svn.sourceforge.net/smartbody/?rev=2542&view=rev
Author:   fengww
Date:     2011-10-08 00:13:14 +0000 (Sat, 08 Oct 2011)
Log Message:
-----------
More tweaks for the reach controller so the hand action logic is more 
reasonable :
1. character will not "pick-up" a pawn with no geometry.
2. character will use only the hand with an attached pawn when putting down the 
object.
3. it is possible for each hand to grab a pawn
4. fixed some logic issues for the character to incorrectly release the 
attached pawn.

The above rules can also be overrided by specifying the reaching hand 
explicitly.
Next : fixed the issues with pawn referencing, which is causing the crash when 
removing the target pawn while reach controller is running.

Modified Paths:
--------------
    trunk/core/smartbody/smartbody-lib/src/sbm/MeCtBodyReachState.cpp
    trunk/core/smartbody/smartbody-lib/src/sbm/MeCtBodyReachState.h
    trunk/core/smartbody/smartbody-lib/src/sbm/MeCtReachEngine.cpp
    trunk/core/smartbody/smartbody-lib/src/sbm/MeCtReachEngine.h
    trunk/core/smartbody/smartbody-lib/src/sbm/bml_bodyreach.cpp
    trunk/core/smartbody/smartbody-lib/src/sbm/me_ct_example_body_reach.cpp
    trunk/core/smartbody/smartbody-lib/src/sbm/me_ct_example_body_reach.hpp
    trunk/core/smartbody/smartbody-lib/src/sbm/me_ct_hand.cpp
    trunk/core/smartbody/smartbody-lib/src/sbm/me_ct_hand.hpp
    trunk/core/smartbody/smartbody-lib/src/sbm/sbm_character.cpp
    trunk/core/smartbody/smartbody-lib/src/sbm/sbm_character.hpp

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