Revision: 2620
http://smartbody.svn.sourceforge.net/smartbody/?rev=2620&view=rev
Author: fengww
Date: 2011-11-10 23:18:36 +0000 (Thu, 10 Nov 2011)
Log Message:
-----------
Update more changes in physics based character. Still in progress, so all
related code are disabled.
Fixed(guess?) the crash issue when initializing the shadow map. I guess the
problem happens when the GLSL shader is not supported by the graphics hardware.
This would cause shader deletion to crash. If the crash still occurs after this
fix, I may need to test on that specific machine to nail down the problem.
Modified Paths:
--------------
trunk/core/smartbody/sbm/src/fltk_viewer.cpp
trunk/core/smartbody/smartbody-lib/src/sbm/GPU/SbmShader.cpp
trunk/core/smartbody/smartbody-lib/src/sbm/Physics/SbmPhysicsSim.cpp
trunk/core/smartbody/smartbody-lib/src/sbm/Physics/SbmPhysicsSim.h
trunk/core/smartbody/smartbody-lib/src/sbm/Physics/SbmPhysicsSimODE.cpp
trunk/core/smartbody/smartbody-lib/src/sbm/Physics/SbmPhysicsSimODE.h
trunk/core/smartbody/smartbody-lib/src/sbm/mcontrol_util.cpp
trunk/core/smartbody/smartbody-lib/src/sbm/sbm_character.cpp
trunk/core/smartbody/smartbody-lib/src/sbm/sbm_character.hpp
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