Revision: 3769
http://smartbody.svn.sourceforge.net/smartbody/?rev=3769&view=rev
Author: fengww
Date: 2012-10-02 20:58:12 +0000 (Tue, 02 Oct 2012)
Log Message:
-----------
Fix gaze controller to not use all neck joints when eye joints are missing. The
problem is due to incorrect logic for setting active joints in gaze. Now all
Mixamo character ( and all characters without eye joints ) should gaze
correctly.
Modified Paths:
--------------
trunk/core/smartbody/smartbody-lib/src/controllers/me_ct_gaze.cpp
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