Revision: 3771
          http://smartbody.svn.sourceforge.net/smartbody/?rev=3771&view=rev
Author:   fengww
Date:     2012-10-03 21:12:38 +0000 (Wed, 03 Oct 2012)
Log Message:
-----------
"Fix" the normal computation in GPU shader so the CPU/GPU deformable model will 
render the same way. However, the original way is actually more accurate since 
it will "deform" the normal vector according to character facing direction and 
pose. We should decide on what is the desired rendering result for this ( 
consistency or more realistic ).

Modified Paths:
--------------
    trunk/core/smartbody/smartbody-lib/src/sbm/GPU/SbmDeformableMeshGPU.cpp

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