Revision: 4002
          http://smartbody.svn.sourceforge.net/smartbody/?rev=4002&view=rev
Author:   fengww
Date:     2012-12-19 01:28:54 +0000 (Wed, 19 Dec 2012)
Log Message:
-----------
Add JointMapViewer window into part of behavior set retarget process. The user 
should change and apply the correct joint map in the UI before select behavior 
set. Right now both windows are popped up at the same time, should restrict 
them to show up in order.

Fix the case when apply joint map on the skeleton of an existing character, and 
his controller channels didn't get updated correctly. This would cause crash 
when applying motions/blends on the existing characters with new joint names. 

Add "skeleton" item under character in resource viewer. Now the user can check 
the skeleton for a specific character to verify the joint names are mapped 
correctly.

Some minor tweaks in behavior setup scripts to look for existing retarget 
motions.

Modified Paths:
--------------
    trunk/core/smartbody/sbm/src/fltk_viewer.cpp
    trunk/core/smartbody/sbm/src/fltk_viewer.h
    trunk/core/smartbody/sbm/src/jointmapviewer/JointMapViewer.cpp
    trunk/core/smartbody/sbm/src/jointmapviewer/JointMapViewer.h
    trunk/core/smartbody/sbm/src/resourceViewer/ResourceWindow.cpp
    trunk/core/smartbody/sbm/src/resourceViewer/TreeItemInfoWidget.cpp
    trunk/core/smartbody/sbm/src/resourceViewer/TreeItemInfoWidget.h
    trunk/core/smartbody/smartbody-lib/src/controllers/me_ct_motion_player.cpp
    trunk/core/smartbody/smartbody-lib/src/sb/SBJointMap.cpp
    trunk/data/sbm-common/scripts/behaviorsets/BehaviorSetJumping.py

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